As we are talking about skill-based game development lifecycle models. First, let’s get some idea about what is a skill-based game? and then what are the lifecycle models best fit for a skill-based game?
Skill-based games are legally allowed to be a ‘real money game’. In other words, the game where the real money is involved. In this type of game, the user has to buy chips/coins that hold a monetary value, and later after winning the user can take all the money to his/her bank account but, if the user loses, the money he invested for playing the game will be lost and the dream of earning money will vanish. This type of game sets a high skill set and tactics. Without skill, you can’t win. That’s why real money games are also known as skill-based games.
There are a lot of proposed software/game development lifecycle models which follow a specific lifecycle during the process of development. These processes are also termed the process & development models. All these models follow many steps that ensure success in the development stage.
Two of the most popular life cycle models used to develop SBG games are:
1. Waterfall Model
2. Agile Model
It is the oldest and most frequently used model and follows simple-straight forward methodologies. The waterfall model is also known as Linear Sequential Life Cycle Model. Every stage of the waterfall model depends on the information passed on from the previous stage. It is easier to understand and to manage effectively. This model was very popular during early game development days when the requirements were constant through the development. But, nowadays requirements change every day. Hence following this model may not be a good idea. The waterfall model is very good for small projects where the requirements were minimal. Small skill-based games are developed in the waterfall model like Hill climb, Fruit Ninja, etc.
(Phases of Waterfall Model, Source - Google)
In this model, the product is broken down into a set of features and functionalities hence it is used for quickly delivering a working product and so-called a rational development method. In this model development and testing, activities are concurrent, unlike the waterfall model. At each cycle, the project is tested and then released. This process allows more communication between customers, developers, managers, and testers. Large games like Rummy, Callbreak, Poker, Court Piece, Mindi, Ludo, Carrom, and the iGames i.e. multi-gaming platform are developed in the Agile Model.
1. Requirements Gathering - In this phase, you must define the requirements. You should explain business opportunities and plan the time and effort needed to build the project. Based on this information you evaluate technical & economic feasibility.
2. Design the requirements - When you have identified the project, work with stakeholders to define requirements. You can use the user flow diagram or high-level UML diagram to show the work of new features and show how it will apply to your existing system.
3. Construction/Iteration - When the team defines the requirements, the work begins. Designers and developers start working on their project, which aims to deploy a working product. The product will undergo various stages of improvement, so it includes simple, minimal functionality.
4. Testing - In this phase, the quality assurance team examines the product’s performance and checks for bugs.
5. Deployment - In this phase, the team issues a product for the user’s work environment.
6. Feedback - After releasing the product, the last step is feedback. In this, the team receives feedback about the product and works through the feedback.
Agile teams are motivated and self-organized so they always provide a better result from the development project.
Looking at the lifecycle models one can easily say that the ‘Agile model’ is for large projects and the ‘Waterfall model’ is for small projects, But Waterfall is quite old. These days Agile methodology is preferred by many organizations. Be in touch with us for more knowledge - Skill-based games